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Attack Plan

Page history last edited by Scott 10 months ago

The die roll came up a 2, meaning disaster for the Crierwy group.  Next session will start off with some of the consequences...

 

Below is what was written when the attack plan was written out:

Here's how the attack is going to play out next session.

 

Before next session, on this page, you'll iron out the "if everything goes right" plan for each of the three forces. We'll play through with the PCs like normal until the day before the battle, when we'll roll a d10. The d10 roll will correspond to how well the plan goes; 1 means the plans only go about 10% right, while 10 means things work out almost exactly (100%) per the plan. Intermediate numbers reflect intermediate amounts of chaos and plan disruption due to unforseeable events.

 

Odd numbers mean problems are with group 1 (the by sea group), while even numbers mean problems with the attack from Crierwy (group 2).

 

Below I'm sketching out the timelines for the three attack groups as I understand them. Modify the plans for everyone as much or as little as you like to reflect your discussion with the mayor and captain. Whatever version of the plan is on the wiki Friday will be what you agreed to during the breakfast meeting, and is what everyone is expecting the plan to be.

 


Group 1: By Sea

Day 1: After breakfast the group of about 50 troops (mostly gnomes saved from slavery and equipped with dwarven arms and armor) board the ships and sail north

By evening, the troops disembark on the beach and setup camp

Day 2: The troops march east along the previously cut road. About 5 miles from Gleyn, they will circle north and bed down for the night, preparing for the next morning. (This should be an easy march for them.)

Day 3: Rise before dawn, march the last few miles in from the north west and strike around dawn.

Battle Goal: Harass and distract. If the enemy are still in their tents, Group 1 will try and get whoever they can while they're sleep, but if the dwarves are alert, they'll just harass them with light crossbow fire and skirmisher duels.

 

Group 2: From Crierwy

Day 1: The troops marching on the road should reach Crierwy by nightfall. A small party of mounted troops from Felixis, including a messenger and the town warpriest, will try to reach Crierwy with the attack orders agreed on at breakfast in Felixis.

Day 2: All of the troops from Crierwy (the 25+ Crierwy homeguard, the 50 troops sent from Felixis on the day of the attack on Gleyn, and the 50 or so troops who will arrive at the end of day 1, total about 125) will rise late and march west along the Gleyn/Crierwy path. About an hour east of Gleyn near the road, they'll set up camp and prepare for battle in the morning.

Day 3: They'll rise early (before dawn) and march on Gleyn shortly after sunrise.

Battle Goal: Harass and distract. If the enemy are still in their tents, Group 2 will try and get whoever they can while they're sleep, but if the dwarves are alert, they'll just harass them with ranged weapon fire and skirmisher duels.

 

Group 3: The PCs and Felixis's Rangers (about 10)

Day 1: Finish strategizing over breakfast. Finalize equiping themselves, load up the horses and ride north to near the 2 walled fort where the rangers stayed when you returned to Felixis.

Day 2: The rangers gather up and join with the PCs, get briefed on the plan for tomorrow. Advance at an easy walk to about an hour south of town, settle in for the night.

Day 3: Rise early and sneak in to Gleyn while the troops are away fighting groups 1 and 2.

Battle Goal: Kill the leaders, free any prisoners in town.

 

Contingencies to consider (brought up by the Captain, if you don't bring them up first):

What if the dwarves don't bite-- they just let their skirmishers fight our gnome/allies skirmishers and don't try to reinforce them with troops from town?

What if the dwarves have already marched before day 3?

If a group can't do what they are supposed to because they're out of position, the boats sink halfway, whatever, is there a way to let others know?

 

(Kevin) My thought is that group one should be a distraction, harrassing force, start with a 10 man(gnome) group going in, getting spotted (on purpose) and then running, drawing forces out into the rest of the mass to be ambushed and cut down....once that stops working they should just focus on pining down what forces they can with crossbow fire. I'd recomend that they all carry as many crossbow bolts as they can. Force 2 should have the strength to assault fairly straight forwardly, especially once group one has drawn some troops off.

 

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