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Dragons Talons Log
Page history last edited by Scott 1 year, 10 months ago
Sessions 1-3 Exploring the Ruins of the Portal Mages
Sessions 4-6 Corymr's Rulers in Stasis, Ambush by our friendly Chaos Black Dragon, and a Return to the Capital
Sessions 7-9 Rooting out Chaosian Dopplegangers, Electing a Queen, and Driving off the Competition
Sessions 10 and 11 Exploring the Palace and Crowning the Queen
Session 12
- Three days after the coronation, we get an urgent, "There's trouble on the Dragon Coast" message
- So we pack up and walk through the portal to the Dragon Coast
- The portal has been secured and guarded
- We head to the Steel Dragon's shop
- The Steel Dragon confides his young king's condition
- He's in a mindless, drooling state... after, evidently, casting a strange spell
- Draifen IDs the school; it's a twist on divinitation
- The king begins speaking as if he's someone else
- We listen and take notes, deciding that these Knights of Tyranny are bad news
- Among other things, they're preparing a strike & rumor mongering campaign in the Dragon Coast
- The mage guy, whose eyes we're looking through, finishes up by chopping the head off of one of the knights
- The king's observation is suddenly cut off, so Erisorn reinforces that w/ anti-magic
- We get filled in on what happened; the king's completely coherent w/in the field
- Erisorn makes an argument for using the king as a link to the Mage foe, to Mr. Steel's consternation
- The anti-magic ends
- We keep it short, and mime out a blast through the link. The mage panics and cuts the connection completely, restoring the king.
- With the King restored, we decide to return to the palace and meet the man who taught him the spell...
- But we're interrupted by a protest/mob, who have been riled up by agitators
- Ludwig makes a speech about rabble rousers and trust, breaking their hold over the crowd
- Erisorn borrows Ludwig's ring and flies off, tracing an agitator back to an inn
- He invisibly follows the agitator and beats on him at key times, convincing him to run away
- He swaps off and takes on the inn contact
- Some amusing complications later, he takes the woman out into the street and starts abusing her He demonstrates that she's a he, and uses the ring to illustrate the perfidy of the Kingdom's foes.
- Soon he's leading a procession to the castle, showing off the foes and preaching against listening to rumor mongers
- A storm blows in to cut short his fun
- Meanwhile, the other three talons are follow up on the girl's uncle, the man who taught the king the trapped spell
- They've cleared out of their front house, leaving behind only a scrap of color shifting cloak that caught on a nail in the door...
- We meet back in the castle, enjoy a dinner with the king, and prepare to follow the cloak back to its source
- Scry, see the mage alone, and teleport in. Just as someone's knocking on the door, not that we can hear that...
- The mage dies quickly. The two knights at the door take more effort, but go down. The castle's rallying to the battle however...
- We fight off the first skirmish group, and soon close on the festal hall
- Draifen plans a stone melting fireball spread over the corridor entrance
- The slaughter is impressive; many Mages managed to escape, but those who closed on us exploded prettily.
- END SESSION
Session 13
- We explore the remnants of the hall; it seems to border on Chaos, but it isn't Chaos itself.
- We eventually figure out that it's just north of Waterdeep
- After some fun with the statue of Despater, a negotiator starts speaking through a tapestry in the hall
- He's Despater's representative
- We agree to talk with Despater
- Despater's "scribe" comes through-- some big Preying Mantis demon
- Despater appears
- We talk; he tells us that the Plane of Chaos collision is something he wants to undo himself...
- But that he'd need the assistance of our gods
- We also bitch about each other's actions
- He claims his slain lieutenants and their gear, but we dispute it
- Solomon like, he winds up with the lieutenants and we wind up with the gear
- He tells us to show up tomorrow with our gods
- We remind him we don't command our gods, but do agree to show up with a message
- He vanishes (probably back to his plane), with his lieutenants' dead bodies and his scribe
- We wander out, locate the area, study it for teleportation
- Then we return to Corymyr
- Erisorn rounds up St. Radam and they start to pray
- Ludwig goes to the Castle to let the Queen know what's going on... but she's not free
- So he drops off the goods for IDing, and asks to have his armor enchanted... by tomorrow.
- It is agreed
- Draifen communes with the dragons in her head
- Kogor informs the Arch Bishop, who prays for guidance
- Eventually Ludwig meets with the Queen and other powerful members of court. He dissuades her from coming, but accepts help from the knight.
- None of the gods say they'll show up
- It sounds like they don't trust Despater...
- We prepare up for betrayal. Tomorrow, noon, is the meeting.
Dragons Talons Log
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